Passion, creativity, and dedication are three qualities that has brought me to the level I'm at today as a Designer. I strive every day to strengthen my skills and pursue the endless stream of creativity that flows all around us. This stream of creativity and beauty is what drives me to capture and release it into the world in my artwork. I graduated from CCS (College for Creative Studies) in Detroit with a bachelor in Entertainment Arts and have since transitioned from automotive innovation design department at Visteon to the Lead 3D Designer in Digital Experience at Ford.
As the Lead 3D Designer at Ford I oversee a good portion of the look production of 3D vehicles that exist inside the screens within almost every current Ford and Lincoln vehicle globally. I work with a team of talented CG Designers who produce amazing work as well as different VFX houses that take our Digital Experience into reality. Currently I help manage projects relating to info book (vehicle renderings inside the digital screen that explains the technological feature operation within the car). I have also worked on several splash screen that you see before and after you turn on a Ford or Lincoln Vehicle. My work can be seen from the new Mustang Mach E (all the vehicle graphics within the cluster and center stack) to the Lincoln Aviator (vehicle renders in the digital info books and the graphics for the concept car). Experience is the new horsepower. Knowing this I have kept pushing my understanding of the gaming industry to elevate the overwhelming potential for real time technology to revolutionize the static world of Automotive user interfaces that we have today.
Visteon is an automotive company that is striving to gamify today’s automotive products. I was brought into Visteon during my junior year of college in order to help design graphics for their artificial intelligence projects known as HABIT. My 3 years and 6 month of time there I learned a lot about innovation in design with consideration to real life scenarios, as well as the ability to work fast, and juggle multiple projects as they come in for pitches. I was the lead Artist for more than 8 separate projects that were shown in the 2012 to 2015 CES at Las Vegas. My importance to the company is my ability to design and create stunning 3D and 2D visuals. I’ve worked on project associated with Porsche, Nissan, Hyundai, Lincoln, Chevy, Ford, and Honda that required me to design or adapt production assets into the next level of human to machine interactivity.
Outside of the Automotive industry, I teach and mentor students at my alma mater, College for Creative Studies, as an adjunct professor. In my spare time I constantly sharpen my 2D/3D skills and experiment with designs on my computer. Everyday, and forever, I will be creating and designing.
Rusume
nicholas_nguyen_resume.pdf |